Fortnite iOS launched last week and players spent $1 million on in-app purchases within the first 72 hours.
According to data from Sensor Tower, the game has raked in over $1.5 million worldwide so far, which is impressive, considering the release has been limited to invite-only on iOS.
Sensor Tower reports that, based on cosmetic in-app purchases alone, Fortnite has grossed around a third of the revenue that Pokemon Go earned in its first four days on iOS. Niantic managed to make $4.9 million in four days, so Fortnite’s numbers really aren’t too shabby.
The game also topped the iOS charts in 47 countries less than 24 hours after launch, and ranked within the top 10 in 58 countries. Fortnite will be coming to Android eventually, but for now, it’s invite-only on iOS.